The Warspear Mk. VI is a Spear-Class Corsair
The Warspear has an oxygen system, complete base functionality, a long-range jump drive system, a battle-repair welder and projector system, an economy system, an advanced decoy system, the ability to exit and re-enter planets, and the ability to safely land on planet surfaces when there is enough space.
Survival ready, no mods or scripts are required.
Controls have been updated and are now working on Xbox.
November Revision - Because of the introduction of the Warmaul Destroyer, the fleet has undergone a minor revision. The Warspear is now a Corsair instead of a Destroyer.
Warmaul Mk. II [Highwind Destroyer]
The PC Edition from Steam can be found here:
Warspear Mk. VI [Highwind Corsair]
Fleet and Pilot Manual here:
Highwind Warfleet Collection - Guide
The Warspear is armed with 6 missile turrets and 10 gatling turrets. The standard tactics of the Warspear is a topside barrage with all it's turrets by keeping the top of the ship facing the target. Light Vessels of the Highwind Fleet sacrifice range for speed, and are designed to outmaneuver enemy fire, while flying circles around their targets. The Warspear has now been officially reclassified as a destroyer due to it's popularity among warfleet captains.
Interceptors and Corsairs are the first line of offence for the Highwind Warfleet. They are designed to be the quickest larger ships in the fleet and are most effective when assisting stronger and better armored ships, as they are often the softer target. These ships will usually be dependent on hydrogen fuel as they are designed to be the cheapest ships to produce. They are the best ships to start with in a survival server, as they can function on just their battery power alone.
The Warspear is a support ship designed to accompany larger ships into battle and provide auxiliary fire. Relying on purely hydrogen thrust, the Warspear is among the fastest ships in the fleet, able to encircle its enemies and pummel them to death, while dodging their fire and avoiding damage. Being a light vessel, the Warspear sacrifices both armor and range for it's speed, making it weaker compared to other vessels in the fleet. As well, the reliance on only ice for fuel greatly limits the Warspear's operational range, making it require a functional base of operations that can provide a consistent supply of hydrogen.
The Mk. V variant of the Warspear is the next developmental step from previous designs and prototypes, being an extension of the more basic Warblade Interceptor. The Warspear is well armed for it's size, and carries light shieldguards on it's wings, external armored decoys that draw enemy fire from the ship's hull, which increases it's survivability further.
The Mk. VI variant of the Warspear is a complete modernization of the interior, adding a much more livable environment to the ship. It's also a dramatic redesign of the welder systems, greatly improving the ship's battle performance in survival conditions. The ship also receives a modernized self-welding decoy system which improves it's battle endurance even further. The Warspear can operate in all planetary environments, however it is fully dependent on hydrogen to maneuver.
This blueprint has a cargo loadout for Realistic Inventory settings.
PvP Rating -- Casual
Crew Capacity -- 1-3
Block Count -- 1826
Base Weight -- 1,550,000 kg
Recommended Weight Capacity -- 2,050,000 kg (500,000 kg)
Pcu -- 28004
Command Seats *********) -- 3(1)
Remote Controls -- 1
Antennas/Beacons/Laser -- 1/1/2
Rocket Launchers -- 6
Gatling/Missile Turrets -- 10/6
Decoys -- 8
Cargo Space/Fuel Capacity
Cargo Containers: Large/Small -- 1/5
Oxygen Tanks -- 1
Hydrogen Tanks: Large -- 8
Assemblers (Speed) -- 2(2)
Refineries (Speed)(Yield) -- 1(1)(3)
O2/H2 Generators -- 10
Ore Detectors -- 1
Welders -- 52
Projectors -- 2
Connectors -- 2
Speed and Turning -- Very High
Hydrogen Thrust: Large/Small -- 6/74
Environment Rating -- All Environments
Gyroscopes -- 15
Landing Gears -- 1
Parachutes -- 2
Range -- 4,800 km
Jump Drives -- 3
Reactors: Small -- 4
Batteries: Standard -- 5
Survival Kits -- 1
Cryo Pods -- 3
Gravity Generators: Standard/Spherical -- 1/1
Stores/Contractors/Atms -- 1/1/2
Entrances: Airlock -- 3