The Wareagle Mk. V is an Eagle-Class Cruiser
The Wareagle has an oxygen system, complete base functionality, a long-range jump drive system, a battle-repair welder and projector system, an internal and external decoy system, an economy system, the ability to exit and re-enter planets with it's hydrogen thrusters, and the ability to safely land on planet surfaces when there is enough space.
Survival ready, no mods or scripts are required.
Controls have been updated and are now working on Xbox.
October Revision - Because of the introduction of the Warswift Corvette, the fleet has undergone a significant revision. The Wareagle is now a Cruiser instead of a Frigate.
The PC Edition from Steam can be found here:
Wareagle Mk. V [Highwind Cruiser]
Fleet Manual and Pilot Manual here:
Highwind Warfleet Collection - Guide
The Wareagle is armed with 12 missile turrets and 14 gatling turrets. The standard tactics of the Wareagle is a topside barrage with all it's turrets by keeping the top of the ship facing the target. The Wareagle lacks a hangar but is capable of carrying 2 fighters or other small ships under its wings via connectors.
The Cruisers and Battlecruisers of Highwind are the standard-bearers of the fleet, and are the spearheads for the most important Battle Operations. These ships are capable of fighting a target one-on-one, and with their combined heavy armament, thick armor, and high mobility, they are considered to be the most reliable ships in the fleet. They cost a steep price to get into a map, so they are mostly recommended for late-game.
Unlike the Warfalcon, the Wareagle is designed solely for combat roles rather than operations, sacrificing a hangar and topside bridge for better mobility. The Wareagle is far more maneuverable than the Warfalcon, especially in atmosphere, but is less useful in operations that are not combat focused. The Mark III variant of the Wareagle is a complete refit of it's previous variant, with a new interior, upgraded armaments, and drastic improvements to it's mobility, putting it on par with small fighters in terms of speed and agility. In addition, the ship's jump range has been increased, reaching up to 3400km with an average cargo load.
The Mk. IV variant of the Wareagle dramatically improves the ship's combat performance, doubling its missile turret armament, as well as adding a new welding battle-repair system that makes the ship nearly unbeatable. In addition, the Wareagle now carries Shieldguards on it's wings, external armored decoys that draw enemy fire from the ship's hull, which also double as detachable warheads.
The Mk. V variant of the Wareagle is a complete modernization of the interior, adding a much more livable environment to the ship. It's also a dramatic redesign of the welder systems, greatly improving the ship's battle performance in survival conditions. The ship also receives a modernized self-welding decoy system which improves it's battle endurance even further. Hydrogen fuel and thrust is recommended for the Wareagle to operate in planetary environments, however it can operate on any planet without hydrogen if needed.
This blueprint has a cargo loadout for Realistic Inventory settings.
PvP Rating -- Semi-Competitive
Crew Capacity -- 1-7
Block Count -- 4677
Base Weight -- 5,600,000 kg
Recommended Weight Capacity -- 6,850,000 kg (1,250,000 kg)
Pcu -- 65133
Command Seats (Battle Bridges) -- 5(2)
Remote Controls -- 1
Antennas/Beacons/Laser -- 3/1/2
Rocket Launchers -- 10
Gatling/Missile Turrets -- 14/8
Interior Turrets -- 15
Decoys -- 14
Cargo Space/Fuel Capacity
Cargo Containers: Large/Small -- 2/20
Oxygen Tanks -- 2
Hydrogen Tanks: Large -- 10
Assemblers (Speed) -- 2(2)
Refineries (Speed)(Yield) -- 1(1)(3)
O2/H2 Generators -- 5
Ore Detectors -- 1
Welders -- 157
Projectors -- 2
Connectors -- 2
Speed and Turning -- High
Hydrogen Thrust: Large/Small -- 12/32
Atmospheric Thrust: Large/Small -- 14/22
Ion Thrust: Large/Small -- 10/98
Environment Rating -- All Environments
Gyroscopes -- 64
Landing Gears -- 2
Parachutes -- 4
Range -- 3,600 km
Jump Drives -- 8
Reactors: Large/Small -- 1/20
Batteries -- 14
Medical Rooms -- 1
Cryo Pods -- 7
Gravity Generators: Standard/Spherical -- 1/3
Stores/Contractors/Atms -- 1/1/1
Entrances: Airlocks -- 5