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Ship specifications
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(No mods)
Decorative DLC's included
Ship Type: Exploration, Science, Transport
Survival Ready: yes
Environment: All
Minimal Crew: 1
Max crew: 6
Length: 110m
Width: 50m
Height: 32,5m
Mass: 2,194,891Kg
Blocks: 2,558
PCU: 20,885
Jump Range (Unladen): 2278 Km
Recommended maximum weight for Planets of 1g and above: 3,500,000Kg
(this is highly dependend on what settings you play recommended is for realistic)
Armament:
4 Gatling Turrets
4 Missile Turrets
7 Point Defense Turrets (interior turrets)
Storage:
38 Small Cargo Containers
Power Supply:
1 Large Reactor
13 Batteries
4 Solar Panels
Other:
On board build and repair projector
Decoy surrounded by welding systems.
2 refineries
4 Assemblers
8 o2/H2 Generators
1 Medical Room
1 Survival Kit
6 Cryo Rooms
2 Jump Drives
4 Parachute Hatches
Design inspired by the ship you repair within "The First Jump" scenario.
The Wayfarer is an overhaul and refurbished take on an old exploration ship found having long rusted away on a planetary shipyard, in classic fashion Wolftek independent Shipyards decided to take this old rusty ship gave it a new paintjob and called it a new ship! the interior having been given a comfy home like feeling making long range exploration far less tedious, and some additions and improvements having been made to the systems within.
This ship will mark the first in a series of refurbished ships with brand new interior/exterior modifications to fit more modern standards.
"We do not take responsibility for any crashes due to maintenance errors or oversights"
Fly safe!
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7 comments
This is such a good looking ship, inside and out. Nice work.
1
Haha I modifyed the same ship that this is based off and named it the Centaur, so I saw this and immediately reconized it. Great job!
1
Great ship! Nicely done
1
I love your work please keep it up
1
Nice ship I like the inside and outside 😊. Question why did you put ducking clamps on both sides of the ship near the engines even though it’s a game if the ship tries to back up it will destroy the ship and part of your **** in reality right?
1
It works well with walkway style docking ports where catwalks and an extended connector can reach the doors, it's not much of a problem as you won't be blasting them at full thrust and if it reallt becomes a problem it's as simple as turning those engines off since you have more at the front.
1
Blueprint directly taken from the pc version, scripts won't work
1
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