This mod uses Server-Side Scripting. It will only run on a Dedicated Server.
What Are Reavers?
The Reavers in this mod are heavily inspired by the Reavers of the Firefly TV series / Serenity movie. They are aggressive, cannibalistic pirates that fly macabre ships often adorned with sharp protrusions and bodies of their previous victims. When they spot a target, they will chase it relentlessly - that is their way.
Reavers do not automatically know where players or targets are (unless they are alerted by other Reavers). They detect their targets using a few methods. Up to 10km, they can see any target that has an antenna or beacon signal that is visible to them. Within 5km, they can detect grid motion depending on its speed and size. Within 2km, targets are considered to be within visual range regardless of broadcasting signals or movement. They will attack player characters, and player / NPC owned grids.
Click Here for Steam Version
Types Of Encounters
You will mainly encounter Reavers while in space or on Lunar Surfaces (anywhere that standard cargo ships can appear).
Reavers also have a small chance of appearing in the dead zone between where planetary atmosphere ends and zero-gravity begins. This is enabled by a recent Modular Encounters Spawner feature that allows "Gravity Cargo Ships"
While on planets, each Reaver SpawnGroup has a 0.5% chance of being considered an eligible spawn during the spawning process. So planetary encounters are very rare, but certainly possible.
Depending on what sort of grids you have built, you will encounter different types of Reaver ships. If you have large and well armed grids, then you can expect to see larger Reaver encounters. Small Reaver encounters start at a threat score of 333, Medium start at 666, and the Largest encounters start at 999. If you are an admin or playing offline, you can check Threat Score at your current position using the spawner /MES.GESAP chat command.
- Modular Encounters Spawner
- Dedicated Server (Xbox only / Required for Modular Encounters Spawner and RivalAI)
Thanks go out to Master Scarlett for providing the Havelock encounter and Keen's author of the original Big Red / Big Blue ships (Tomas Rampas?). Thanks to Splitsie and Capac Amaru for Cockroach encounter. Thanks to the Ball&Chain Gang Community for the Nikkadudu boss encounter.
Restrictions Regarding Republishing This Mod
Please refrain from republishing this mod on mod.io or anywhere else. If this is not respected, I may exercise my right as the original creator and file DMCA notices against infringing copies at my discretion.
Modular Encounters Collection Links
- General FAQ About The Mods I Curate
- Rules Regarding Mod Republishing
- Modular Encounters Admin and Modders Guide
- Modular Encounters Collection Discord Server
- Click Here If You'd Like To Support My Work On Patreon