Neuro Tech. Corporation
Heavy Escort & Patrol Space Ship
" EUNECTES "

Eunectes is the scientific name derived from ancient Greek to define the family of snakes in which the Anaconda is found.
The Eunectes silhouette is "inspired" by the Elite Dangerous Anaconda.
The Eunectes is a heavy space ship.
Intended for escorting a space command ship or for space patrol missions.
Space only.
DLCs used : Deco Blocks 1, Deco Blocks 2, Frostbite, Sparks of the future.

Survival Ready :
Except for printing because of the sub grids and its size, but everything is connected, recharged and can be recharged.
You will need to use the admin tool to paste it in survival mode.

Specifications
Equipment
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Bridge and secondary bridge in an Operation Center.
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Medical bay.
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Cryogenics crew and passengers chambers bay (10).
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Storage area with a sorting system.
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O2/H2 generators control room.
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Jump drives room.
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Reactors control room.
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2 Luxury cabins for the crew.
D-Pad and Keyboard Shortcuts User Manual

D-pad :

Alpha
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1. Camera Bow ----------------------------- VIEW
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2. ION Thrusters ---------------------------- ON/OFF
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3. Rocket Launchers System --------------- ON/OFF
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4. HYDROGEN Thrusters ------------------- ON/OFF
Bravo
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1. Camera Bridge --------------------------- VIEW
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2. Gatling Turrets Group ------------------- ON/OFF
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3. Rocket Launchers ------------------------ BLOCK WEAPON
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4. Missile Turrets Group -------------------- ON/OFF
Charlie
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1. Jump Drive ------------------------------- JUMP
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2. Jump Drives Group ---------------------- INCREASE JUMP RANGE
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3. Jump Drives Group ---------------------- ON/OFF
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4. Jump Drives Group ---------------------- DECREASE JUMP RANGE
Delta
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1. Camera Landing Pad -------------------- VIEW
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2. Landing Pad Approach Lights ---------- ON/OFF
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3. Camera Stern ---------------------------- VIEW
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4. Landing Pad Lights ---------------------- ON/OFF
Echo
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1. Docking System ------------------------- ON/OFF
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2. Camera Docking Starboard ------------- VIEW
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3. Connector Stern ------------------------- SWITCH LOCK
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4. Camera Docking Port ------------------- VIEW
Foxtrot
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1. Nuclear Reactors ------------------------ ON/OFF
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2. Batteries Group Starboard -------------- RECHARGE ON/OFF
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3. Antenna --------------------------------- ON/OFF
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4. Batteries Group Port -------------------- RECHARGE ON/OFF
Golf
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1. Aeronautical Sidelights ----------------- ON/OFF
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2. Combat Mode -------------------------- OFF
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3. External Lights -------------------------- ON/OFF
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4. Combat Mode -------------------------- ON
Hotel
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1. Maintenance Projector ----------------- ON/OFF
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2. Nightlight Mode ----------------------- ON
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3. Gravity Generator ---------------------- ON/OFF
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4. Daylight Mode ------------------------- ON
Keyboard :
1.
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1. HYDROGEN Thrusters ------------------- ON/OFF
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2. ION Thrusters ---------------------------- ON/OFF
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3. Rocket Launchers ------------------------ BLOCK WEAPON
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4. Rocket Launchers System --------------- ON/OFF
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5. --------------------------------------------------------------
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6. Camera Bow ----------------------------- VIEW
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7. Camera Bridge --------------------------- VIEW
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8. Missile Turrets Group -------------------- ON/OFF
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9. Gatling Turrets Group ------------------- ON/OFF
2.
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1. Jump Drive ------------------------------- JUMP
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2. Jump Drives Group ---------------------- DECREASE JUMP RANGE
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3. Jump Drives Group ---------------------- INCREASE JUMP RANGE
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4. Jump Drives Group ---------------------- ON/OFF
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5. --------------------------------------------------------------
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6. Nuclear Reactors ------------------------ ON/OFF
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7. Batteries Group Port -------------------- RECHARGE ON/OFF
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8. Batteries Group Starboard -------------- RECHARGE ON/OFF
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9. Gravity Generator ---------------------- ON/OFF
3.
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1. Camera Stern ---------------------------- VIEW
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2. Docking System ------------------------- ON/OFF
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3. Camera Docking Port ------------------- VIEW
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4. Camera Docking Starboard ------------- VIEW
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5. Connector Stern ------------------------- SWITCH LOCK
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6. --------------------------------------------------------------
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7. Camera Landing Pad -------------------- VIEW
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8. Landing Pad Lights ---------------------- ON/OFF
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9. Landing Pad Approach Lights ---------- ON/OFF
4.
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1. Combat Mode -------------------------- ON
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2. Combat Mode -------------------------- OFF
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3. --------------------------------------------------------------
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4. Daylight Mode ------------------------- ON
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5. Nightlight Mode ----------------------- ON
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6. --------------------------------------------------------------
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7. Aeronautical Sidelights ----------------- ON/OFF
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8. External Lights -------------------------- ON/OFF
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9. Antenna --------------------------------- ON/OFF
Inspirations :
COMMANDOBOYS 's ICP - Farragut Strike Cruiser
Spaceengineers.mod.io
Venom415 's RCSP - Exile Battlecruiser
Spaceengineers.mod.io
TVZLuigi123 's Orang Iron Industries
Really nice enterprise !
Credits
Mad-Catcher 's " Odyssey community - Pictures request "
Spaceengineers.mod.io
themonsterisme 's " MONSTERS MEGA LCD SCREEN ART PACK "
Spaceengineers.mod.io
Technomorphic 's " Screen Art Pack "
Spaceengineers.mod.io
YouTube development playlist :
Youtube.com

Do not re-publish this item modified or not publicly. In case you want to modify this item for your own use, set it as private, so you can share it with your faction or friends in private . In case you have an issue with this item, contact the original author with a private message detailing your issue so the author will be able to fix the issue as fast as possible. The disrespect of these instructions will result in a DMCA request on the improper items. For more information about submissions on Mod.io, read the following guide here. |
17 comments
do any of you know that railguns have replaced the rocket launchers?
2
Indeed fellow Engineer, I updated it 10 days ago, it's now the 1.3 version.
You can consult the list of changes by clicking on the small folder icon (changelog) just above in the list of the different updates.
If you want to use the previous version with the missile launchers you have to manually download the version 1.2 file and create a new blueprint in which you copy the plan.
1
How difficult would It be to retrofit this this for interplanetary use? Or maybe you already have one like that?
2
Hi fellow engineer ! Sorry for the late answer, I had not seen your comment, I did not receive a notification, weird !
Making it interplanetary should not be too hard but to keep it "survival ready" that would be another story, the autonomy in hydrogen would be really reduced or it would be necessary to completely change its design.
A few weeks ago I was working on an interplanetary frigate but I'm taking a little break, I will resume later, I'm on other stuff !
1
Frigate? Mind throwing the link to me? If you've uploaded it that is
1
Sorry buddy but I don't share my development projects blueprints, you can have a preview of the project in this playlist if you want : Youtube.com
1
Thx for these ships neuro im gonna go cause mass MURDER in a server
2
You're welcome engineer Angelo !
It's my pleasure !
1
Another death ship this definitely going to be fun CAUSING MASS MURDER IN A SERVER
2
I will have to see this
2
I can only recommend it to you ! Hope you'll enjoy !
1
hey man this is absolutly amazing, i like the Atarax stile, the neuro Stile sorry, i want to see more good ships my Friend, ah you know that now the two workshops have been established on the PC, at least inside the game I wanted to ask you if I could bring your Builts to Steam, I'll do this with mine and if you give me permission to add mods on your builts, thank you.
really beautiful stè Ships !!!
Good boy
-torgmaster-!
3
Hi TorgMaster !
Thank you very much for the compliments, I'm glad you like it !
Thank you for the transfer proposal to the steam workshop, you are not the first to ask me and I answer each time that I prefer to keep the complete intellectual property of my creations.
It's likely that one of these days I'll buy myself a better PC and transfer them myself, although since mod.io is now available to PC gamers I don't see the need for it ?
As for the modification and modding of the blueprint, as I mentioned in the description everyone has the right to do it but not to publish publicly.
I hope that my negative answer will not affect our relationship, I appreciate your presence and your energy in the SE community !
Fly safe Master !
1
Use modded guns less pcu 😊
2
Of course I know !
But I prefer to publish vanilla blueprints, I would not have the courage to update my blueprints if the mods are not updated after a Keen game update.
You can modify it as long as you publish it privately !
Fly safe !
4
nice to see it up dude, looks awesome :)
2
Thx engineer !
2
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