Space Engineers

Space Engineers

Browse, discover, and download player-created worlds and blueprints. Saved world can be published from the Main Menu Load Game screen. Blueprint can be published as a copy of the grid added to the Blueprint screen.

Find the game on Homepage, Steam, Xbox.

Official Survival Guide: Weather

This is the official guide for the new automatic weather system that was released in Sparks of the Future.

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Getting Started

In 1.195, weather was given a large overhaul. It is no longer a purely scripted event and can affect your survival game play now. This guide aims to discuss the best methods for staying safe and where you can find specific ones.

Each weather uses their own survival multiplier values, these values can change wind speed, temperature, oxygen level, and solar output. Since each weather has a light and heavy variant, I will be using this format:

Multiplier Values :
Wind - Light Variant, Heavy Variant
Solar - Light Variant, Heavy Variant
Temperature - Light Variant, Heavy Variant
Oxygen - Light Variant, Heavy Variant


Fog is a weather effect that spawns on Earthlike, Triton, Alien, and Titan. Fog is the most power-dangerous weather in the game due to the very low wind experienced inside of it. For areas with lots of fog, it is best to seek alternative power sources through solar panels, hydrogen engines, or reactors.

Multiplier Values :
Wind - 0.4, 0.1
Solar - 0.7, 0.25
Temperature - 0.8, 0.7
Oxygen - 1, 1

Earthlike - Fog can spawn in most locations on Earthlike excluding deserts, it is not a common weather type with rain or thunderstorms taking priority.

Triton - Fog only spawns on the ice plains of triton. It is the perfect zone to keep a pack of backup solar panels due to the lack of surface features.

Alien - Fog can spawn at ice lakes or grassy biomes. It is much more dangerous than normal fog due to the toxic air that comes with it, keep your helmet down unless you want to suffocate! It can be easily identified through the green hue.

Titan - Fog can spawn at the ice lakes of Titan, it behaves the same as Alien's in that it is toxic.


Sandstorms spawn on Earthlike, Alien, Mars, and Titan. They occlude vision drastically and almost completely block solar panels from collecting light. Wind turbines experience a large increase in power output due to the wind speed. Mars sandstorms are special, they have lightning, you might want to setup a decoy array!

Multiplier Values :
Wind - 1.5, 2
Solar - 0.3, 0.1
Temperature - 2, 2
Oxygen - 0.5, 0.25

Earthlike - Sandstorms spawn in the deserts of Earthlike

Alien - Sandstorms spawn in deserts and yellow grass areas of the Alien planet.

Mars - Almost all areas of Mars experiences sandstorms, the poles of the planet are safest.

Titan - All but the ice lakes of Titan experiences sandstorms.


Snow spawns on Earthlike, Alien, Triton, Mars, and Europa. It has very low wind speed and temperature. It's best to use solar panels in the light variant of this weather since not much sun is occluded

Multiplier Values:
Wind - 0.2, 1.5
Solar - 0.75, 0.25
Temperature - 0.25, 0.1
Oxygen - 1, 1

Earthlike - It will only snow where there is snow on Earthlike.

Alien - Like Earthlike, snow will only spawn where there is snow.

Mars - Very rarely, it may snow a short time at the poles of Mars. It actually does snow dry ice on Mars in real life.

Triton - Triton lies in almost constant light snow. There may only be a few minutes with clear skies. You may experience slight frostbite when visiting.

Europa - Like Triton, europa has very common weather, though it is much more intense. It's the perfect hiding spot to keep your gear safe!


Thunderstorms can spawn on Earthlike and Alien. Thunderstorms are arguably the most dangerous weather for grids, though damage can be prevented if you know your stuff. Lightning in thunderstorms has a low chance of hitting your grid or player, if it hits your grid, you may want to have a decoy in place. Decoys are the lightning rod of SE, antennas will be struck if you do not have one. If you don't have a decoy or antenna, a random functional block will be struck with lightning. You can also prevent any lightning from hitting your grid by moving underground. Decoys provide a safety radius of 50 meters.

Multiplier Values :
Wind - 1.1, 1.25
Solar - 0.7, 0.4
Temperature - 0.8, 0.7
Oxygen - 1, 1

Earthlike - Thunderstorms spawns everywhere but deserts and snowy biomes.

Alien - Thunderstorms spawn everywhere but snowy/icy biomes.


Rain can spawn on Earthlike and Alien. Rain is not a dangerous weather effect, it slightly affects wind and solar power, you should not need to worry at all about this weather, enjoy it!

Multiplier Values :
Wind - 1.2, 1.4
Solar - 0.8, 0.5
Temperature - 0.8, 0.7
Oxygen - 1, 1

Earthlike - Rain spawns in the same areas as thunderstorms

Alien - Rain spawns in the same areas as thunderstorms

Admin Menu

Controlling the weather can be done through the new Alt-F10 admin menu.

By pressing RB-Y, an admin menu will appear, select the dropdown that says Admin Tools and switch to Weather.


This is what the full admin menu looks like. I will explain each button below.

Force Random Weather
This button will create a random weather using the planet's automatic weather system, it will select a random weather the same as it would automatically. This will remove/override any already existing weather at your position.

Create Lightning
This button will create lightning at the position you are looking at, ignoring any existing weather.

Create Weather
This button will create the weather selected in the above drop-down menu. It will remove/override any already existing weather at your position.

Replace Weather
This button will replace the current weather with the selected one in the drop-down menu, instead of removing/overriding the existing one, it will only replace what type of weather is running and continue to keep position/velocity/life.

Remove Weather
This button will remove any existing weather at your position.


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