Space Engineers

Space Engineers

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Azimuth Remastered Road Map

This is the road map and list of current and future blocks/items for the Azimuth Remastered Mod

Posted by on (updated ago)


Azimuth Remastered


Azimuth Remastered
A Workshop Item for Space Engineers
By: SEModder4™ and SparkyFox
Azimuth Remastered Pack -------------------------------------------------------------------------------
=>Construction Models are DX-11 Ready.
=>Works with the Space Engineers Block Skin System.

Hi I'm Sparky! I'm the modeller for the Azimuth Remastered mod. SEModder is the bug tester, Icon converter, Code..er...(makes the categories) and handles the technical side, like making stuff work for xbox and G-Menu stuff, ect.

The Azimuth mod was originally created by TumbleTV and we have offered TumbleTV a contributor spot, though TumbleTV may have moved on from the modding scene as SEModder has taken over alot of Tumbles Mods(Including the Azimuth Mod!)

The Azimuth remastered mod is compatible along side the original mod- So this means you can keep/use the original Azimuth Mod without the Azimuth Remastered interfering!

This is going to be a very big project and will take a long time to fully complete. There will be times where I'll need to take a break from modelling whether that's to avoid burning out or to take a rest after alot of work or to think of new designs.

The Azimuth Remastered Mod is a complete overhaul of the original Azimuth mod with new and updated models with LODs and proper construction models and straight up new additions- Like the gatling turrets and new designs for large ship variants.

Me and SEModder will keep this road map and list updated in the coming updates and we both thank you for subscribing to our mod! we really appreciate it.

If you find any issues, problems, bugs or questions please feel free to let us know and we'll address them as soon as possible. If you would like to help by giving ideas or requests/suggestion or would like to follow the progress of the Azimuth Remastered Mod, please tick the "subscribe to thread" box

Current Blocks

This section will cover ALL the current blocks/Items thats in the current version of the Azimuth remastered mod.

Weapons


Small Ship
Short Gatling Barrel
Long Gatling Barrel
Micro Gatling Turret
Small Gatling Turret
Tri-Barrel Gatling Turret

Large Ship
Short Gatling Barrel
Long Gatling Barrel
Long Gatling Turret
Medium Gatling Turret
Short Gatling Turret

Containers

Small Ship- Cargo
Small Ship- Cargo
Half Cargo container (community request)
Half Cargo container V2
Small Cargo Container
Medium Cargo Container

Large Ship- Cargo
Cargo Container
"Medium" Cargo Container
Shipping container


Small Ship- Hydrogen
Small Hydrogen Container
Medium Hydrogen Container
Half Hydrogen container
Half Hydrogen container V2

Large Ship- Hydrogen
Hydrogen Container
"Medium" Hydrogen Container

Reactors


Small Ship- Reactors
Fusion reactor 2 port
Fusion reactor 2 port Variant 2
Fusion reactor 4 port
Fusion reactor 4 port Variant 2

Large Ship- Reactors
Fusion reactor 6 port
Fusion reactor 2 port

Thrusters


Small Ship- Thrusters
"Flamecore" Hydrogen Block thruster
"Turbofan" Atmospheric Block thruster
Ion Block thruster

Large Ship- Thrusters
"Quad Flamecore" Hydrogen Block thruster
"Turbofan" Atmospheric Block thruster
Ion Block thruster

Future Plans

This is a list of future(short term) plans that have still to be decided on which update they'll be released on. This will be subjected to change as updates come out.

Update 6:

Ore detector(This is half complete)
cockpit seats
oxygen tanks

Weapon Core:

So it's been said that weapon core will be released as a separate version AFTER all the remastering is complete. The reason for this is that SEModder has a surprise and a few plans. With that said- We all know that this wont happen for a long time as the Azimuth pack includes LOTS! of blocks.

THOUGH!
As for the current weapons- I have been working with weapon core and have the micro and small turret tested with it and there's a few stuff I'm not exactly happy with and not quite sure how to go about fixing(yet) and I'm thinking about releasing a beta weapon core after update 5

Future Projects:

Interior turret
Sloped thrusters
ramped thrusters
Thu cage(culured construction model)
angled conveyor ports + tubes
micro 1x2x1 cargo+h2+o2 container
Oxygen containers
Cockpit seats
Ore detector
Gemini turrets(I actually have a missile truck design)
Batteries


Fun Fact:

Sparky is bad at balance and would require help!
I'm trying to follow the original blueprint components from the original mod, but as many of you have pointed out that things are too cheap or don't add up properly so that's on tumble tv!

Current Project:

is a list of stuff currently being worked/decided on for the next upcoming update. This is NOT(yet) a solid road map for update 6 and things may change.
Keep a close eye on this section for updates and progress

ON HALF BREAK

One thing at a time :)
I think I need to take a little break. I was working update 5 continuously for for 3 or 4 months solid. I then took a weeks rest and then started a few stuff for update 6. I'm not sure if it's the cockpit I'm stressing over or if it's blender or space engineers and I don't want to burn out. Part of me is still really eager to work on update 6, but creation/designers block.

Prefixes:

USB = Large Boat but undecided for Small Boat
ULB = Small Boat but undecided for Large Boat

Completion Percentages:

⠀1-10% = Just Started
11-20% = Has a base model
21-25% = Has LOD1
26-50% = Has Main and LOD1
51-69% = Main and All LODs complete. Only needs construction models
70-90% = Construction models being worked on
91-95% = All models complete
96-99% = Icons and code being worked on
100% = Will be in next update

Possibly Addding:

Block

BoatSize

Adding

Considering

Undecided

Cockpit Seats ULB ✅☑️
Fighter Cockpit ULB ✅☑️
ISO tanks USB ✅☑️
Oxygen tanks Both ✅☑️
Ore Detector Both ✅☑️
Ramped Thrusters Both ✅☑️
Sloped Thrusters Both ✅☑️
Micro(1x2x1) Hydrogen tank Small ✅☑️
Micro(1x2x1) Oxygen tank Small ✅☑️
Micro(1x2x1) Cargo tank Small ✅☑️
Sloped Conveyors Both ✅☑️
Arc Reactor Both ✅☑️
FiM-92 Stinger N/A ✅☑️
Sniper Rifle ULB ✅☑️
Small Straight H2 Thrust Small ✅☑️
Small Angled H2 Thrust Small ✅☑️
Medium Straight H2 Thrust Small ✅☑️
Medium Angled H2 Thrust Small ✅☑️


Progress:

Block

HasModel

BeingModelled/WorkedOn

Complete

Cockpit Seats Not Started
Fighter Cockpit ✅☑️ ✅☑️ 1%
ISO tanks ✅☑️ ✅☑️ Being Tested
Oxygen tanks Not Started
Ore Detector ✅☑️(2 models) 10%
Ion Ramped Thrusters Not Started
Atmo Ramped Thrusters ✅☑️ ✅☑️ 45%
Hydrogen Ramped Thrusters ✅☑️ ✅☑️
Sloped Thrusters Not Started
Micro(1x2x1) Hydrogen tank ✅☑️ 55%
Micro(1x2x1) Oxygen tank Not Started
Sloped Conveyors ✅☑️ 60%
Arc Reactor ✅☑️ ✅☑️ 5%
FiM-92 Stinger ✅☑️ ✅☑️ 35%
Sniper Rifle ✅☑️ ✅☑️ 96%
Small Straight H2 Thrust ✅☑️ ✅☑️ 55%
Small Angled H2 Thrust ✅☑️ ✅☑️ 55%
Medium Straight H2 Thrust ✅☑️ ✅☑️ 55%
Medium Angled H2 Thrust ✅☑️ ✅☑️ 55%


Requests:

All requests are welcome so don't be shy. (yes, batteries are requested for update 7/8)
If you would like screenshots of the progress of any block- please let us know.
If you have block/model suggestions please dont hesitate.

Update 1

The update section will include the change logs of all the updates and a little info about them.

Update 1 added the first release of the gatling guns and turrets.

Added:

Long Gatling Barrel(Small+Large Ship)
Short Gatling Barrel(Small+Large Ship)
Micro Gatling Turret(Small Ship)
Small Gatling Turret(Small Ship)
Large Gatling Turret(Large Ship)

Fun fact:

The micro wasn't planned- It was supposed to be the small ship gatling turret and I knew this was going to be small, but not THAT small. Instead of scrapping it, I decided to keep it. This is also a small nod to my planned future mod "The Micro Mod" which adds micro blocks to small ships and a few large ships. This includes a CCTV camera, 1x2x1 hydrogen tank, 1x2x1 Laser antenna and a few more. I was working on this before I started doing the gatling guns. After starting the gatling guns, I started showing screenshots of the small ship long barrel gatling gun.

Update 2

Container Update

Added:

Small Cargo container (Small Ship)
Small Hydrogen container (Small Ship)
Block categories

Fixed:

LOD1 issues with the turret barrels due to graphic settings being set on low/medium
LODs not being registered due to wrong directory

Updated:

New LOD1 models for all weapons
Converted icons to DDS

Fun fact:

The "Azimuth Remastered" was originally going to be called "Azimuth Reboot" and last minute decisions we decided on Azimuth Remastered which may have caused the LOD issues as the model data was looking in "Azimuth Reboot" for the LODs instead of Aziumuth Remastered.

Update 3

Container Update part 2:
Full Construction and LOD and Construction LOD Overhaul

Added:

Small Cargo container Variant 2 (Small Ship)
Small Cargo container Variant 2 (Small Ship)
Medium Cargo container (Small Ship)
Medium Hydrogen container (Small Ship)

Fixed:

Storage:
Small cargo container LOD1 model missing its texture for unknown reasons
Missing assembler blueprints for medium containers
Flickering on the cargo and hydrogen tank rings
Inverted normal faces between the rings of the cargo and hydrogen tank

Weapons:
Gaps in the gatling+turret barrel models
Gaps in the gatling+turret barrel Construction models
Invisible faces in the Construction models
Textures that made skins on the gatling spinners look horrible
* "Lunchbox" Ammo box being shrunken(this apparently hasn't been fixed)

Updated:

LOD1 Construction models for all gatlings and turrets
New Construction and LOD1 Construction models for the Cargo Containers
New Construction and LOD1 Construction models for the Hydrogen Containers
Made the gatling+turret barrels deeper and aligned them properly

Fun fact:

This update was supposed to include the large ship container tanks, but due to a few model mistakes and a missing texture on the cargo container (Pointed out by Ranos) and lack of design ideas for the large ship containers, I didn't want to keep these issues lingering out for long, while I came up with design ideas for the large ship containers, so I delayed the large ship containers for update 4 and moved the fusion reactors for update 5
I added the variant 2 containers to compensate for the delay

Update 3 was released to Xbox by SEModder

Update 4

Container Update part 3:
Large ship cargo and hydrogen containers! (FINALLY!)

Added:

Half sized Cargo container (Small Ship)
Cargo container (Large Ship)
Hydrogen container (Large Ship)
"Medium" Cargo container (Large Ship)
"Medium" Hydrogen container (Large Ship)
Turrets to block weapons category

Fixed:

Shrunken Lunchbox (THIS TIME)
Stretched skins on all hydrogen tanks
LODs on the "Lunch box" not showing up

Updated:

Raised the component needed for all small cargo storage tanks
Raised the component needed for the "Lunch box"
Slowed down the production time for the "Lunch box"
New folder construction for containers

Fun fact:

I had to take a break during this update to avoid burning out and used the time to think up new designs for the 2 new large ship containers.

The half sized small container was a community request to have a 16,000L version because some people thought 32,000L was too much while others thought it was better

The reason the huge containers are called "Medium" was to avoid calling them Large ship Large container

I had plans to re-balance the weapons, but this would of delayed update 4(again) and I really wanted this out before Christmas. I'd like to thank DR.W for getting the damage stats on all the guns.

Update 5


Power update:
Fusion reactors, Block thrust and full model overhaul

Added:

Small Boat: Fusion reactor 2 port
Small Boat: Fusion reactor 2 port Variant 2
Small Boat: Fusion reactor 4 port
Small Boat: Fusion reactor 4 port Variant 2
Small Boat: Half cargo container Variant 2
Small Boat: Hydrogen tank
Small Boat: Hydrogen tank Variant 2
Small Boat: Tri-Barrel Gatling turret
Small Boat: "Flamefront" Hydrogen Block Thruster
Small Boat: "Turbofan" Atmospheric Block Thruster
Small Boat: Ion Block Thruster
Large Boat: Fusion reactor 2 port
Large Boat: Fusion reactor 6 port
Large Boat: Long Gatling turret
Large Boat: Medium Gatling turret
Large Boat: Short Gatling turret
Large Boat: "Quad Flamefront" Hydrogen Block Thruster
Large Boat: "Turbofan" Atmospheric Block Thruster
Large Boat: Ion Block Thruster
Large Boat: Shipping container

Fixed:

Gatling guns being able to shoot themselves
All construction model skins have now be properly textured
Gatling guns have now been taught manners and have learned to share their ammo
One of the conveyor ports on the the large long Gatling being linked by its opposite port

Updated:

Large boat: Medium cargo container: now has handrails instead of catwalks
Large boat + Small boat Gatling gun long: New barrel and cables and lights
Large boat + Small boat Gatling gun short: New barrel and cables and lights
Large boat Gatling turret: Gatling turret is now the "medium" barrel Gatling turret
Small boat Gatling turret: Gatling turret is now the Tri-Barrel turret
Micro turret: now displays its name on its receiver
All hydrogen tanks and cargo tanks now have new labels and safety labels

Hotfix:

Fixed Small boat medium Hydrogen storage having the capacity that the large boat H2 tank should have
Fixed large boat Hydrogen storage having the capacity that the small boat medium H2 tank should have
Fixed Shipping container construction components
Fixed Shipping containers inventory size
Fixed Shipping container Icon
Fixed Turbofan block pair group
Fixed Flamefront block pair group
Fixed Ion Thruster block pair group
Fixed Large Medium H2 tank LOD1 Emissive light texture being flipped
Fixed Large Fusion reactor 2-port block pair group(should now properly group/pair)
Fixed Large Fusion reactor 6-port block pair group(should now properly group/pair)
Fixed Large Fusion reactor 2-port construction components
Fixed Large Fusion reactor 6-port construction components
Fixed Large Fusion reactor 6-port "fuel" usage ratio
Fixed Large Fusion reactor 2-port "fuel" usage ratio
Fixed Large Turbofan construction components
Fixed Large Ion construction components
Fixed Large Flamefront construction components
Fixed Small Fusion reactor 4-port block pair group(should now properly group/pair)
Fixed Small Fusion reactor 2-port block pair group(should now properly group/pair)
Fixed Small Fusion reactor 2-port construction components
Fixed Small Fusion reactor 2-port-Variant-2 construction components
Fixed Small Fusion reactor 4-port construction components
Fixed Small Fusion reactor 2-port "fuel" usage ratio
Fixed Small Fusion reactor 2-port-Variant-2 "fuel" usage ratio
Fixed Small Fusion reactor 4-port "fuel" usage ratio
Fixed Small Fusion reactor 4-port-Variant-2 "fuel" usage ratio
Fixed Small Fusion reactor 4-port-Variant-2 construction components
Fixed Small Turbofan construction components
Fixed Small Ion construction components
Fixed Small Flamefront construction components
Fixed Half cargo tank Variant-2 inventory size

Added Half hydrogen tanks to research blocks
Added Tri-Barrel to research blocks
Added Long medium and short large turrets to research blocks
Added Large fusion reactor 2 and 6 port research blocks
Added Small fusion reactor 2-port research blocks
Added Small fusion reactor 2-port-Variant-2 research blocks
Added Small fusion reactor 4-port research blocks
Added Small fusion reactor 4-port-Variant-2 research blocks
Added Small + Large Turbofan research blocks
Added Small + Large Ion research blocks
Added Small + Large Flamefront research blocks

Changed Large boat 2-port fusion reactor power output to 1000
Changed Large boat 6-port fusion reactor power output to 1000
Changed Large boat Turbofan's fan speed for idle and full power
Changed Small boat 2-port fusion reactor power out put to 50
Changed Small boat 4-port fusion reactor power out put to 50
Changed Small boat 2-port-Variant-2 fusion reactor power out put to 30
Changed Small boat 4-port-Variant-2 fusion reactor power out put to 30
Changed Small boat Turbofan thrust from 4320000 down to 576000
Changed Small boat Turbofan's fan speed for idle and full power
Changed turbofans Idle flame to transparent for realism
Changed turbofans flame to blurple to simulate gas cooker after burners
Changed Block Ion Idle flame to transparent for realism
Changed Flamefront Idle flame back to visible


Fun fact:

The gatlings guns are Scottish!
The reason there's 2 variants of the small boat fusion reactor is because I(sPaRkEH) couldn't decide what looked better so me and SEModder decided on both.

SpaRKeH was too lazy to remove "Long Gatling turret" from the Gatling conveyor box because "it was too much effort" so SpArKEh made 3 different barrel sizes.
We also lost track of whats new because there was soo many new stuff and soo many fixes.

SEModder came up with the name "Quad flamefront"

I did want update 5 out by April 1st.
The models were completed on march 29 and I lost sleep and then had to re-paste my Alienware for the stream the next day, which took 6 or 8 hours. I didn't have a full day to properly fix the SBC code and had to give SEModder the unfinished SBCs to at least get the essentials and anything else done and ready for the stream on April 1st. Me and SEModder were up til late on March 31 trying our best and working real hard together to get the essentials ready for the stream. We ended up missing a few stuff by mistake, such as the shipping container Icon. The next morning as soon as we woke up, we started working on the fusion reactor and block thruster subtypeID's and we had to over look the construction components and forgot about the inventory sizes and block pair names as we were extremely pressed for time. The update didn't go live until 15 minutes before the stream started which was cutting it real close. We thank everyone for your patience and understanding and we greatly appreciate the support from everyone. We hope the April 2 hotfix has covered all the stuff that we couldn't cover on April 1st.

Update 6


Name Not Decided update:
Contents not yet confirmed

Added:

Coming Soon!

Fixed:

No fixes available yet!

Updated:

Coming Soon!(Possibly turrets rebalance)

Fun fact:

"Race car" is Race car backwards.

Temporary Notes:

Standard:
FireRate:272
Range:131
Accuracy:47
Damage:8

Tri:
FireRate:177
Range:179
Accuracy:53
Damage:10

Short:
FireRate:313
Range:95
Accuracy:39
Damage:9

* Stats have not been converted to Space Engineers. Due to limitations certain values can't be applied

Q&A

Commonly asked questions

Q: What ammo does that gatling use?
A: Toaster waffles! (it says on the box XD)

Q: When is weapon core coming out?
A: Never! *xbox crab rave*

Q: Will weapon core be a separate version?
A: Yep, once/if xbox allows scripts

Q: Why is the muzzle flash in the middle?
A: because the size if fixed and it looks really derpy with half the flash sticking out of the muzzle flash hider. In weapon core I can do something about this, but I still need to at least learn and understand C# so I'm not throwing in random value like a Todd Howard.

Q: will this break my ships\saves?
A: No, but the gatlings certainly will ;) Seriously though, You can still use this along side with the Azimuth Mod and still have the old models. The Azimuth Remastered will have NEW IDs so nothing will be replaced: Imgur.com

Q: Will you add [X] from the Azimuth Mod?
A: We'll remaster everything from the Azimuth Mod
(send help, why did i agree to this!) :D

Q: When is the next update?
A: me and SEModder both need a break, Update 5 took 3-4 months of constant non stop work due to the massive overhaul and redo of all the models. Good news is, updates wont take that long again unless we have something huge planned

Q: How did you two meet?
A: Many moons ago... Like August 2020 or something, I was updating my boats and I noticed some of SEModders small ship mega mod pack blocks had weird collisions and I asked if he knew how to fix or was able and he did(which was really nice, thank you!) then I started working on a modpack for myself called the micro mod and It was similar to SEModder's small ship mega mod pack, except with its own models(This was being kept for myself). Around October I went back to SEModder with screenshots of the azimuth gatling guns. (I was originally going to keep this to myself, as in not upload it at all, but I was a really proud of it and wanted show SEModder) and within the modding community, everyone was really into it too. I spoke to SEModder and we decided to start working together on this.



Xbox Specific Question:
Q: How do I load it?
A: After subscribing to any mod/mods
1: Go go the main menu
2: Press "Load Game"
3: Select the world/save/game you want to load
4: Press "Edit Settings"
5: Select "Mods"
6: Find the mod you're looking for and move it to "Active Mods" either by double tapping or highlighting the mod and pressing the ">" Activate Mod Button.



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